In Progress

  • Finalize equipment panel displaying equipped items and their durability

  • Finalize tier1 of the class system allowing players to learn up to 5 unique spells to the chosen class

  • Make it possible to accept multiple quests at once

    Planned

  • Make secondary scripts sleep when the player is inactive or AFK, reducing lag in the region.

  • Make every spell upgradable as it get used from 0% to 100% increasing the effect produced

  • Implement tier2 of class combining both tiers at lv50 allowing players to learn new range of spells

  • Make better looking light effects for spells

  • Add more weapons such as bow, spear, mace, war axe

  • Add a painting bench for players to create their own skins and apply to their attachments and storage crates

  • Make it possible to craft armors through the blacksmith and armorsmith

  • Implement blacksmith skill for players to make weapons and armor materials

  • Add new cooking recipes

  • Add more vegetable to plant in gardens

  • Add raid stages with multiple floors and various monsters to defeat

  • Add group finder feature in the HUD for team quests

  • Implement quests available only to jailed players allowing them to reduce the remaining jail time

  • Implement the jail to punish criminals

  • Implement mini-games in the game

  • Add the possibility to move elements of the HUD in desired spots around the screen

    Completed

  • Make NPCs walk around town to make the roleplay feel more alive

  • Make personal storage chests depond on the HUD to communicate with the server rather than having their own url.

  • Make the skilling benches panel representative to each skill and improve the mechanics.

  • Implement a local map of the current village that help locate objects of interest like resources, quest givers, monsters, etc...

  • Make creatures drop loot chest once killed

  • Implement killable creatures

  • Make class decide which spell can a player aquire instead of their species

  • Release beta phase with 100 players and increase expenentially

  • Improve the combat system because seriously...now it sucks

  • Implement fishing skill

  • Release pre-beta phase with 50 players

  • Rework the world map by adding nicer icons and legend for resources to be found

  • Rework the minimap and add better design, legends and some buttons

  • Improve the tree falling effect using llSetKeyFrameMotion

  • Implement a shop post for players to buy resources

  • Implement the smelting skill that allow players to fashion raw materials into refined resources

  • Implement the professions subsystem, this will give a real depth to the roleplay and make each player different from another

  • Implement non-character-players that give quests

  • Implement the quest system

  • Implement the guilds

  • Implement resting beds that restore the energy faster

  • Implement the cooking skill with secret recips mechanic

  • Implement a hunger bar that increase with time

  • Implement the upgrade function that allow players to increase their stats permanantly using stat points

  • Implement a vegetable garden to plant seeds and harvest carrots

  • Implement various plants to gather raw resources from

  • Implement a primitive skill that grant the players the ability to gather resources from the ground

  • Release close alpha with 25 players

  • Add animations to the various actions to make the roleplay a minimum realistic

  • Implement the minimap in a corner of the screen

  • Implement the world map and populate it with the main villages

  • Implement a crafting bench that give the ability to craft and repair items

  • Implement the woodcutting skill giving the ability to chop trees and get logs

  • Implement the crafting system with the main items to craft such as skilling tools

  • build the inventory database and link it to the HUD

  • Release the pre-alpha with 5 players

  • Implement the spell casting structure with basic functionalities

  • Implement the fighting system with basic functionalities

  • Implement the skilling system with basic functionalities

  • Build the server and link the HUD to database and initiate the main communications

  • Build the main codes structuring the game

  • Create a first version of the HUD design