Replaced the depressing fail text with some encouraging and funny message | 2020-12-16
Fixed pocket where the slot doesn't disappear when the item reaches 0 | 2020-11-14
Implemented a local map displaying objects of interest simwide | 2020-11-14
Increased success rate by 20% on skills | 2020-11-04
Transfered skills to the new skills system
with better codes increasing performance such as faster data display on HUD and easier management on development | 2020-10-28
Chances to find loot after killing creatures has increased, now if there is a chest there is always at least one loot | 2020-10-15
Improved minimap scanning method making it scan only scripted objects which increase performance by over 20% | 2020-10-13
Fixed the gathering process where it kept saying 'you're not close enough' | 2020-10-06
When you click 'gather' to pick up refined items from the smelter or tanning rack or the campfire, it will give you the whole content rather than one item at a time. | 2020-10-02
Clicking on the hatchet or pickaxe button to trigger the skill is smoother and slightly more responsive. | 2020-10-02
Decreased energy consumption by 50% while walking | 2020-10-01
Fixed the shop panel where item textures were showing grey | 2020-09-28
Fixed spell casting were it was showing the wrong spell name | 2020-09-28
Transfered all spells to the new class system with better codes and better database structure | 2020-09-26
Sim owners can now set one parcel which is not the main village as warzone | 2020-09-05
Increased the resources respawn amount from 20 to 100 before it disappears for good | 2020-09-03
Added stickers to the chests for organization purpose in order to know which chest contain which resource | 2020-09-03
The target tab will now disappear if the targeted player change region | 2020-08-11
Fixed the quest tab which wasn't refreshing the information after completing a quest | 2020-08-11
Fixed the throw button which was hidden behind the inventory panel UI | 2020-08-11
Killing creatures will give exp points now, and some may drop loot chests. | 2020-07-29
Increased attack velocity bonus from +40% to +60%, attacking while moving toward the ennemy will make a difference now. | 2020-07-29
Added the loot chest dropped after killing a creature which you can open and take its content | 2020-07-25
Added the possibility to bet gold in a duel battle | 2020-07-25
Added a duel tab displaying the duelists stats 'ala' street fighter | 2020-07-25
Energy potions now give percentage of the MaxEnergy instead of a static value | 2020-07-21
The world map now display the real village name rather than the region name. | 2020-07-16
The world map now display the exact resources that can be found on the selected village rather than what can be found in general. | 2020-07-16
Added a new quest 'Fear in the dark' given by 'Bjorn' NPC | 2020-07-11
Added the mailbox where you can find items someone send to you, special rewards or system gifts. | 2020-07-11
Added a new quest related to chicken given by 'Mitra' NPC | 2020-07-02
Added a new quest related to textile given by 'Navir' NPC | 2020-06-30
Added Blood Potion to the shop | 2020-06-30
Added new quests related to alchemy given by 'Dong' NPC | 2020-06-30
Release beta phase with 100 players | 2020-03-18
Improve the combat system because seriously...it sucks | 2020-02-12
Implement fishing skill, fishing areas and possibility to craft fishing different rode | 2020-01-05
Release pre-beta phase with 50 players | 2019-12-18
Rework the world map by adding nicer icons and legend for resources to be found | 2019-08-15
Rework the minimap and add better design, legends and some buttons | 2019-08-07
Improve the tree falling effect using llSetKeyFrameMotion | 2019-07-22
Implement a shop post for players to buy resources | 2019-05-11
Implement the smelting skill that allow players to fashion raw materials into refined resources | 2019-03-23
Implement the professions subsystem, this will give a real depth to the roleplay and make each player different from another | 2019-03-13
Implement non-character-players that give quests | 2019-02-26
Implement the quest system | 2019-02-21
Implement the guilds | 2019-01-08
Implement resting beds that restore the energy faster | 2018-12-17
Implement the cooking skill with secret recips mechanic | 2018-11-16
Implement a hunger bar that increase with time | 2018-10-10
Implement a vegetable garden to plant seeds and harvest carrots | 2018-09-12
Implement various plants to gather raw resources from | 2018-08-27
Implement a primitive skill that grant the players the ability to gather resources from the ground | 2018-08-16
Release close alpha with 25 players | 2018-08-09
Add animations to the various actions to make the roleplay a minimum realistic | 2018-08-02
Implement the minimap in a corner of the screen | 2018-07-29
Implement the world map and populate it with the main villages | 2018-07-11
Implement a crafting bench that give the ability to craft and repair items | 2018-07-04
Implement the woodcutting skill giving the ability to chop trees and get logs | 2018-06-14
Implement the crafting system with the main items to craft such as skilling tools | 2018-06-02
build the inventory structure and link it to the database | 2018-05-18
Release the pre-alpha with 5 players | 2018-05-02
Implement the spell casting structure with basic functionalities | 2018-04-15
Implement the fighting system with basic functionalities | 2018-03-21
Implement the skilling system with basic functionalities | 2018-02-03
Link the HUD to the external server and initiate the main communications | 2018-01-09
Build the main codes structuring the game | 2017-10-24
Create a first version of the HUD design | 2017-09-13