• 2020-December
  • Replaced the depressing fail text with some encouraging and funny message | 2020-12-16
    • 2020-November
  • Fixed pocket where the slot doesn't disappear when the item reaches 0 | 2020-11-14
  • Implemented a local map displaying objects of interest simwide | 2020-11-14
  • Increased success rate by 20% on skills | 2020-11-04
    • 2020-October
  • Transfered skills to the new skills system with better codes increasing performance such as faster data display on HUD and easier management on development | 2020-10-28
  • Chances to find loot after killing creatures has increased, now if there is a chest there is always at least one loot | 2020-10-15
  • Improved minimap scanning method making it scan only scripted objects which increase performance by over 20% | 2020-10-13
  • Fixed the gathering process where it kept saying 'you're not close enough' | 2020-10-06
  • When you click 'gather' to pick up refined items from the smelter or tanning rack or the campfire, it will give you the whole content rather than one item at a time. | 2020-10-02
  • Clicking on the hatchet or pickaxe button to trigger the skill is smoother and slightly more responsive. | 2020-10-02
  • Decreased energy consumption by 50% while walking | 2020-10-01
    • 2020-September
  • Fixed the shop panel where item textures were showing grey | 2020-09-28
  • Fixed spell casting were it was showing the wrong spell name | 2020-09-28
  • Transfered all spells to the new class system with better codes and better database structure | 2020-09-26
  • Sim owners can now set one parcel which is not the main village as warzone | 2020-09-05
  • Increased the resources respawn amount from 20 to 100 before it disappears for good | 2020-09-03
  • Added stickers to the chests for organization purpose in order to know which chest contain which resource | 2020-09-03
    • 2020-August
  • The target tab will now disappear if the targeted player change region | 2020-08-11
  • Fixed the quest tab which wasn't refreshing the information after completing a quest | 2020-08-11
  • Fixed the throw button which was hidden behind the inventory panel UI | 2020-08-11
    • 2020-July
  • Killing creatures will give exp points now, and some may drop loot chests. | 2020-07-29
  • Increased attack velocity bonus from +40% to +60%, attacking while moving toward the ennemy will make a difference now. | 2020-07-29
  • Added the loot chest dropped after killing a creature which you can open and take its content | 2020-07-25
  • Added the possibility to bet gold in a duel battle | 2020-07-25
  • Added a duel tab displaying the duelists stats 'ala' street fighter | 2020-07-25
  • Energy potions now give percentage of the MaxEnergy instead of a static value | 2020-07-21
  • The world map now display the real village name rather than the region name. | 2020-07-16
  • The world map now display the exact resources that can be found on the selected village rather than what can be found in general. | 2020-07-16
  • Added a new quest 'Fear in the dark' given by 'Bjorn' NPC | 2020-07-11
  • Added the mailbox where you can find items someone send to you, special rewards or system gifts. | 2020-07-11
  • Added a new quest related to chicken given by 'Mitra' NPC | 2020-07-02
    • 2020-June
  • Added a new quest related to textile given by 'Navir' NPC | 2020-06-30
  • Added Blood Potion to the shop | 2020-06-30
  • Added new quests related to alchemy given by 'Dong' NPC | 2020-06-30
    • 2020-March
  • Release beta phase with 100 players | 2020-03-18
    • 2020-February
  • Improve the combat system because seriously...it sucks | 2020-02-12
    • 2020-January
  • Implement fishing skill, fishing areas and possibility to craft fishing different rode | 2020-01-05
    • 2019-December
  • Release pre-beta phase with 50 players | 2019-12-18
    • 2019-August
  • Rework the world map by adding nicer icons and legend for resources to be found | 2019-08-15
  • Rework the minimap and add better design, legends and some buttons | 2019-08-07
    • 2019-July
  • Improve the tree falling effect using llSetKeyFrameMotion | 2019-07-22
    • 2019-May
  • Implement a shop post for players to buy resources | 2019-05-11
    • 2019-March
  • Implement the smelting skill that allow players to fashion raw materials into refined resources | 2019-03-23
  • Implement the professions subsystem, this will give a real depth to the roleplay and make each player different from another | 2019-03-13
    • 2019-February
  • Implement non-character-players that give quests | 2019-02-26
  • Implement the quest system | 2019-02-21
    • 2019-January
  • Implement the guilds | 2019-01-08
    • 2018-December
  • Implement resting beds that restore the energy faster | 2018-12-17
    • 2018-November
  • Implement the cooking skill with secret recips mechanic | 2018-11-16
    • 2018-October
  • Implement a hunger bar that increase with time | 2018-10-10
    • 2018-September
  • Implement a vegetable garden to plant seeds and harvest carrots | 2018-09-12
    • 2018-August
  • Implement various plants to gather raw resources from | 2018-08-27
  • Implement a primitive skill that grant the players the ability to gather resources from the ground | 2018-08-16
  • Release close alpha with 25 players | 2018-08-09
  • Add animations to the various actions to make the roleplay a minimum realistic | 2018-08-02
    • 2018-July
  • Implement the minimap in a corner of the screen | 2018-07-29
  • Implement the world map and populate it with the main villages | 2018-07-11
  • Implement a crafting bench that give the ability to craft and repair items | 2018-07-04
    • 2018-June
  • Implement the woodcutting skill giving the ability to chop trees and get logs | 2018-06-14
  • Implement the crafting system with the main items to craft such as skilling tools | 2018-06-02
    • 2018-May
  • build the inventory structure and link it to the database | 2018-05-18
  • Release the pre-alpha with 5 players | 2018-05-02
    • 2018-April
  • Implement the spell casting structure with basic functionalities | 2018-04-15
    • 2018-March
  • Implement the fighting system with basic functionalities | 2018-03-21
    • 2018-February
  • Implement the skilling system with basic functionalities | 2018-02-03
    • 2018-January
  • Link the HUD to the external server and initiate the main communications | 2018-01-09
    • 2017-October
  • Build the main codes structuring the game | 2017-10-24
    • 2017-September
  • Create a first version of the HUD design | 2017-09-13